

You still basically get a three point tri-beam for six mana so I could see it making some decks. This will take what was arguably the best card in the game and tell it to slow down a minute.

Single champion Shurima decks are definitely going to feel the sting of this one. There might still be decks that want to use this card, but they will be few and far between. The difference between zero mana and one is catastrophic. Fearsome aggro was a powerful force, so we’ll see if it still enjoys this card at the ten mana mark. The Harrowingīringing this powerful slow spell back to its original mana cost makes some amount of sense when you are buffing the deck that uses it best. This is a well-deserved hit but not one that I think takes the fox out of playability. This nerf will hit the defensive capabilities of this card while not particularly effecting its planned place in the decks that love it. Going from five to six is a serious hit.Īlong with multiple other rough moments for his favorite decks Runeterra’s favorite misty lad may be bound for the outskirts of the metagame once more. Possibly one of the hardest ways to nerf a card is to up its mana cost. I think that this will be a welcome nerf for many.

The god draws of this deck will still do crazy things, but the average has been touched up just a bit to take the sting off of trying to play against it. That said this card was almost always coming down early thanks to the region it tended to be paired with so it’s more like they’re setting it back to the turn it was meant to be on all along. Targon’s PeakĪlas, peak game play has been delayed another turn. This might not kill the deck entirely, but I suspect it will take it out of tier one contention. More even than just the tempo it saps from the deck that wants to play it, this powerful effect now has significant counterplay in Nopeify. The difference between one mana and two is absolutely huge. Unfortunately, this may mean they regress into unplayability, but only time will tell where they land. I put these two together because they are effectively reverts of recent buffs.īoth of these cards were proven to be extremely powerful after the nudge they were given. That said this still starts actually attacking extremely late in a deck that wants to be quite aggressive. The kind that allows things to be more powerful thematically while at the same time unchaining them from specific decks. Who knows where he’ll land but it is great to see him unhooked from an otherwise quite linear and defining archetype. This will unlock huge amounts of deckbuilding potential for this powerful tempo four drop. The lord of the night is finally also the lord of fear. Taking it down to five mana gives this card a niche of its own and I am excited to see all the different possibilities that will be unlocked. I was already occasionally willing to play these alongside vengeance. Anyone planning to combat your aggression with units is going to have some serious issues. You can still buff your board while stunning three potential blockers from your opponent. This is actually quite the scary turn five play with Leona if you have banked mana. Four mana is a lot to ask for this effect, but stellacorn is now at least worth taking a look at in the right kind of archetype. However, I want to keep in mind the power of adding health to challenger units. This looks like a bit of an innocuous effect at first glance. With no keyword this will never be anything but a brick wall, but if a wall is what you need Badgerbear 2.0 is here to deliver. And one that will continue to grow is pretty nice. Sun GuardianĪ three mana 3/4 is nothing to sneeze at. One that might be enough to let some powerful midrange strategies shine. I don’t know if that will be enough to catapult Leona to dominance but it is an absolutely huge tempo swing. That means we’ve been given a five mana 4/6 with challenger, barrier, and a stun effect for your opponent’s strongest unit. Balance ChangesĬoming down on five in her own deck we can reasonably assume this lady of light will always be leveled.
ZERI LEGENDS OF RUNETERRA PATCH
I’m Jordan “WhatAmI” Abronson and you better start up those brewing engines because we’ve got a patch that is going to demand some new strategies be brough to the forefront. With just a week and a half till seasonals the meta is about to get turned fully on its head. We recommend following along with the official Riot patch notes if you’re looking for their explanations related to game design. In this patch breakdown, we’ll discuss all the buffs/nerfs/adjustments from the latest balance changes.
